So, dear colleagues, try and see the exceptional benefits of these products.

So, dear colleagues, try and see the exceptional benefits of these products.

At the end of the whole level – a diploma!

"Professor Higgins" is a phonetics course designed for those who want to learn to understand English and master its pronunciation (a version of the BBC, which is the norm on English television). The main feature of training is the comparison of one’s own pronunciation with the standard not only by ear, but also visually, according to the schedule on the monitor screen. Highlighting the sound parts of the word, phonemes – allows you to see mistakes and correct them during training. Exercises are developed on the principle of "from simple to complex": sounds, words, phrases, thematic dialogues, audio training, dictation, section "Homonyms", proverbs, patter, poems. The course includes theoretical material, information on working with the program, a dictionary with transcription. The grammar course is presented in the form of interactive exercises and consists of a theoretical section (rules, schemes, examples) and a practical one (exercises).

"English: The Road to Perfection" is a new full English course from Syracuse Language, a world leader in interactive learning. It is designed for those who are just beginning to learn the language, as well as for those who want to consolidate their skills and practice spoken English. The simplicity and ease of use of this course allows you to work effectively both independently and in small groups or under the guidance of a teacher. Program content: 30 lessons in 6 chapters; more than 20 minutes of video clips; more than 90 minutes of audio information and dialogues; grammar textbook with tests; "Voiced" dictionary for each lesson; explanatory dictionary of English for 40,000 terms; about 200 tasks, exercises and tests; more than 20 game situations and games. Features of the course are the use of interactive dialogues, role-playing games and language recognition system.

Thus, a significant part of the programs mentioned here will help students understand certain rules of the English language, will promote the formation of speaking, reading, listening, writing skills. A large number of tasks in these courses are based on materials of different levels of complexity, which allows you to implement an individual approach in the process of learning English.

So, dear colleagues, try and see the exceptional benefits of these products. Their use will replace boring daily exercises, will bring variety, fun to the lesson, will help to establish a pleasant atmosphere in the classroom.

You will notice that students are waiting for the moment when you start working with the computer. This will help organize the lesson, add pace, stimulate students’ diligence. In addition, the teachers themselves who seek self-improvement to work with such programs will only benefit!

Author: Yu. Nikul


Student projects

A project is a consistent and self-sufficient set of measures designed to achieve the set results within a defined time frame. The changes that will occur as a result of the project should be recognized as positive and desirable in society

The project, in contrast to the program, has shorter implementation times, specific tasks and a plan.

Classification of student projects

In modern pedagogy, projects are classified according to a certain dominant typological feature. According to the dominant method or type of activity, researchers distinguish:

applied projects that differ in a clearly defined result of the activities of their participants (for example, a draft document, a dictionary, a reasoned explanation of any phenomenon, etc.). Such projects involve a thorough understanding of the structure, the distribution of functions between the participants, the design of results, their further presentation and external review; research aim to organize the activities of students aimed at solving creative problems with a previously unknown result and provide for certain stages of work (substantiation of the relevance of the research topic, subject and object, defining goals and objectives, identifying search methods and sources of information, making a hypothesis, identifying ways to solve the problem, data collection, analysis and problems synthesis, discussion and design of the results, presentation of a report or report, identification of new for further analysis); information projects are aimed at studying the characteristics of any processes, phenomena, objects and provide for their analysis and generalization of the identified facts. The structure of such a project is similar to the structure of research, which is often the basis for their integration; role-playing projects in which participants perform certain roles (literary characters or fictional characters), due to the nature and content of the project, simulate social or business relationships complicated by hypothetical game situations. The structure of such projects is only outlined and remains open until completed.

In real practice, mixed types of projects are mostly used, which combine the features of several types of projects and which are practice-oriented. Such projects not only allow to gain new knowledge, but also contribute to the acquisition of a certain social experience, ie are social projects.

According to the subject-content orientation, mono-projects and interdisciplinary projects are distinguished. The first, as a rule, are performed in the lessons of one subject, although they involve the use of knowledge from other disciplines. Interdisciplinary or integrative projects are most often performed in extracurricular time, involve the integration of knowledge in several subjects and require the qualified assistance of subject teachers.

According to the geography of contacts, projects can be intra-school (classroom, inter-class), general school, extra-school (inter-school), network (inter-regional) and international. Examples of school-wide projects are the creation of mass media at school, the organization of a system of student government, an exhibition hall, and a school museum. Different secondary schools in the neighborhood can join forces to carry out joint project activities. This can be an exchange of experience of student self-government of schools in the district, the organization of a survey or data collection among residents of the community on a particular topic, competitions, contests and more. Network projects aim at broad involvement of institutions and community representatives in active social activities. The purpose of such cooperation may be to promote the social assistance system of community members, to address vandalism, to support the local library or to prepare TV or radio programs for local radio or television.

Young people are self-governing in school and community

One of the relevant topics for modern schoolchildren is the organization of student government. How to make students take an active part in the organization of school life, solve the problems that they can handle? How to help students see the problems of the local community on the streets where they live, in public places and think about how they can be solved? These and other questions are constantly faced by teachers when they observe the passive attitude of students to solve such problems.

Student projects in such areas as "Youth self-government in school and community" will help to develop the activity of modern students, to form in them skills and abilities related to public life. The problems of projects in this area can be various: "Organization of student government", "Conducting a sociological survey", "Student labor landing", "Helping retirees of the local community", "Found a problem – solved" and more.

Important components of this area of ​​design are: students’ identification of the problem (school, local), drawing up a plan for its solution, distribution of responsibilities among members of the student group, involvement (if necessary) of other community members to solve the problem, get a specific result, evaluate project participants and determining the significance of the problem to be solved for the school, the local community.

NEXT Generation Project

You can be an active creator of your life, and you can go with the flow of other people’s plans and actions. Everyone has the right to make their own choice. Still, it is worth trying to see for yourself your abilities, your ability to organize your own leisure, to show the public what the city’s youth is like. Overcoming inertia and indifference, realizing the responsibility for your own life, you can make it much more interesting and meaningful.

Project goal:

involvement of young people in active participation in the life of the local community; drawing public attention to youth issues; development of creative potential of youth; organization of leisure by young people; involvement of young people of their peers in leisure cultural.

Project objectives:

to hold the Day of Active Youth during the celebration of the Youth Day in Ukraine (last Sunday of June); learn to cooperate with government officials (employees of the Department of Youth and Sports of the State Administration, Department of Culture, GAI); to prepare and hold events aimed at attracting creative youth, demonstration of youth talents.

Expected results:

formation of skills of organizing and conducting public events; youth "Active joint march" on the central street of the city; creation and demonstration of NEXT Generation posters; holding a concert "Generation NEXT – adults"; organization of the photo exhibition "Generation NEXT".

Project participants: students, teachers, parents, government officials, the public.

Description of activity

I stage – preparatory:

obtaining the consent of the administration to conduct the project; coordination of project activities with teachers who can provide assistance in solving project tasks (teachers of fine arts, music, physical education); determination of the purpose and expected results; establishing contacts with employees of the Department of Youth and Sports of the State Administration, the Department of Culture, GAI; dissemination of information about the project implementation; formation of a group of participants; meeting of the initiative group and conducting the first organizational lesson; search for ways of financing.

Stage II – collection of necessary information and materials:

acquaintance of students with the existing normative base (Convention on the Rights of the Child (Articles 12, 13, 17), Constitution of Ukraine (34, 39), extracts from the Criminal Code concerning, in particular, protection of honor, dignity and business reputation, law of Ukraine "On local self-government in Ukraine" (Article 38 – on holding meetings, rallies, demonstrations and demonstrations and control of public order at this time), extracts from the Code of Ukraine on Administrative Offenses – on administrative liability for violation of the organization and holding of meetings, rallies, marches and demonstrations); program planning (for example, youth "Active joint march" on the central street of the city; creation and demonstration of posters "Generation NEXT"; holding a concert "Generation NEXT – adults"; organization of a photo exhibition "Generation NEXT"; implementation of "Landing"); formation of groups of activists in each direction and implementation of activities (concert directors, procession organizers, "paratroopers", etc.); selection of materials for posters, photo exhibitions; search for financial support.

Stage III – determining areas of activity, solving organizational issues: